王者荣耀中一个英雄是怎么被产生的?

harry发布

王者荣耀中一个英雄是怎么被产生的?

(对象和类的小练习一)
我是一个比较爱玩游戏的人,比如王者荣耀。我常常在想,如果我可以自己创造一个英雄那该多好,现在我要开始以自己的想法来实现我的愿望,也来练习练习自己对于java对象的认识。

一、前期准备

我们要在IDEA上创建一个新的项目,创建好一个项目后,我们需要创建5个包,分别是英雄包,装备包,铭文包,野怪包,皮肤包

然后我们就可以一个一个的实现这些功能了。

二、实现我的英雄梦!

package Hero;
//英雄的基本属性public class Hero { public String name; //英雄的名字 public String type; //英雄的职业 public int blood; //英雄的基本血量 public int phyattack; //英雄的基本物理攻击 public int Magicattavk; //英雄的基本法术攻击 public int phyfangyu; //英雄的基础防御 public int attavknum; //普通伤害的值 public int move; //移动速度 public int money; //经济

public Hero(String name, String type, int blood, int phyattack, int magicattavk, int phyfangyu,int attavknum,int move,int money) { this.name = name; this.type = type; this.blood = blood; this.phyattack = phyattack; this.Magicattavk = magicattavk; this.phyfangyu = phyfangyu; this.attavknum= attavknum; this.move= move; this.money= money; }
public String getName() { return name; }
public String getType() { return type; }
public int getBlood() { return blood; }
public int getPhyattack() { return phyattack; }
public int getMagicattavk() { return Magicattavk; }
public int getPhyfangyu() { return phyfangyu; }
public int getAttavknum() { return attavknum; }
public void setName(String name) { this.name = name; }
public void setType(String type) { this.type = type; }
public void setBlood(int blood) { this.blood = blood; }
public void setPhyattack(int phyattack) { this.phyattack = phyattack; }
public void setMagicattavk(int magicattavk) { Magicattavk = magicattavk; }
public void setPhyfangyu(int phyfangyu) { this.phyfangyu = phyfangyu; }
public void setAttavknum(int attavknum) { this.attavknum = attavknum; }
//受到普通攻击 public int bnormalAttack(int attavknum){ if(this.phyfangyu-this.attavknum<=0){ int res = this.phyfangyu-this.attavknum; return this.blood+res; } return blood-this.attavknum; } //普通攻击 public int znormalAttack(){ if(this.type=="射手"||this.type=="战士"||this.type=="刺客"){ this.attavknum+=phyattack; } if(this.type=="法师"){ this.attavknum+=Magicattavk; } return attavknum; }}

1. 英雄基本属性实现

2. 装备包

装备太多了,我主要写一些我平时比较喜欢的几个装备,有兴趣的盆友可以自己练习多写几个

鞋子

package zhuangbei;//抵抗之靴/** * 效果:减低敌方的攻击,也就是增加自己的物防 */
public class Shoe { public String name = "抵抗之靴"; public int phyattack=200; public int mckattack=0; public int move = 200;//英雄移动速度+200;
public Shoe() {
}
public String getName() { return name; }
public void setName(String name) { this.name = name; }
public int getPhyattack() { return phyattack; }
public void setPhyattack(int phyattack) { this.phyattack = phyattack; }
public int getMckattack() { return mckattack; }
public void setMckattack(int mckattack) { this.mckattack = mckattack; }
public int getMove() { return move; }
public void setMove(int move) { this.move = move; }}

反甲

package zhuangbei;//反甲public class Fajia {    public  String name = "反甲";    public  int phyattack = 40;    public  int phyfanyu = 420;    public  double fashang = 0.2; //冷却时间
public int getPhyattack() { return phyattack; }
public void setPhyattack(int phyattack) { this.phyattack = phyattack; }
public int getPhyfanyu() { return phyfanyu; }
public void setPhyfanyu(int phyfanyu) { this.phyfanyu = phyfanyu; }
public double getFashang() { return fashang; }
public void setFashang(double fashang) { this.fashang = fashang; }}

暗影战斧

package zhuangbei;//暗影战斧/*** */public class Anyinzhanfu {    public  String name = "暗影战斧";    public int phyattack = 85; //加物理攻击85    public int blood = 500;   //生命值加500    public int cool = 15;    //冷却缩减15
public int getPhyattack() { return phyattack; }
public void setPhyattack(int phyattack) { this.phyattack = phyattack; }
public int getBlood() { return blood; }
public void setBlood(int blood) { this.blood = blood; }
public int getCool() { return cool; }
public void setCool(int cool) { this.cool = cool; }}

3. 没有经济来源怎么行?野怪实现

我主要写了野猪,小鸟,河蟹,小兵的类

野猪

package yeguai;
public class Pig { public int num = 80;
public int getNum() { return num; }
public void setNum(int num) { this.num = num; }}

小鸟

package yeguai;
public class Bird { public int num = 100;
public int getNum() { return num; }
public void setNum(int num) { this.num = num; }}

河蟹

package yeguai;
public class Heixie { public int num = 150;
public int getNum() { return num; }
public void setNum(int num) { this.num = num; }}

小兵

package yeguai;
public class Xiaobing { public int num = 150;
public int getNum() { return num; }
public void setNum(int num) { this.num = num; }}

三、开始游戏啦

import Hero.Hero;import yeguai.Bird;import yeguai.Heixie;import yeguai.Pig;import yeguai.Xiaobing;import zhuangbei.Anyinzhanfu;import zhuangbei.Fajia;import zhuangbei.Shoe;
public class Deom { public static void main(String[] args) { Hero yase = new Hero("亚瑟","战士",1000,200,0,500,200,50,0);
System.out.println(yase.name); System.out.println(yase.money); //开始发育(先产生野怪,小兵,河蟹的实例化对象) Pig pig1 = new Pig(); Bird Bird = new Bird(); Xiaobing xiaobing = new Xiaobing(); Heixie heixie = new Heixie(); for(int i =0;i<=10;i++){ //打了10轮 yase.money+=pig1.getNum()+Bird.getNum()+xiaobing.getNum()+heixie.getNum(); } System.out.println(yase.name+"的经济现在是"+yase.money);
//开始创建装备类 System.out.println("购买装备前:"); System.out.println(yase.name+"当前的属性"+"生命值:"+yase.blood+"物理攻击:"+yase.phyattack+"法术攻击:"+yase.Magicattavk+ " 物理防御:"+yase.phyfangyu+"移动速度:"+yase.move);
if(yase.money>=200){ Shoe shoe = new Shoe(); System.out.println(yase.name+"购买了"+shoe.name); yase.phyfangyu+=shoe.getPhyattack(); yase.move+=shoe.getMove(); yase.money=yase.money-200; } if(yase.money>=1200){ Fajia fajia = new Fajia(); System.out.println(yase.name+"购买了"+fajia .name); yase.phyattack+=fajia.getPhyattack(); //攻击力+ yase.phyfangyu+=fajia.getPhyfanyu(); //防御力+ yase.money=yase.money-1200; } if(yase.money>=2000){ Anyinzhanfu anyinzhanfu = new Anyinzhanfu(); System.out.println(yase.name+"购买了"+anyinzhanfu.name); yase.phyattack+=anyinzhanfu.getPhyattack(); //攻击力+ yase.blood+=anyinzhanfu.getBlood(); //生命力+ yase.money=yase.money-2000; } System.out.println("购买装备后:"); System.out.println(yase.name+"当前的属性"+"生命值:"+yase.blood+"物理攻击:"+yase.phyattack+"法术攻击:"+yase.Magicattavk+ " 物理防御:"+yase.phyfangyu+"移动速度:"+yase.move); }}
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我基本可以实现简单的创建一个英雄,实现刷野怪,购买装备的简单操作,后序我将实现英雄的三个技能和铭文的实现。


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